Blitz 10
Blitz 10 ->->->-> https://bltlly.com/2tkQ0P
thought i was the only one.. my last 4 blitz games or so show up as rapid games. when actually in-game it shows my blitz rating but when its done it says a totally different rating for me and my opponents
it's so annoying. You don't know how many points you'll lose/gain after each match. You see people with 1400 blitz ratings suddenly having 1800 rapid ratings. Annoying AF. And 5mins just isn't the same
I still don't understand why this change influences my rating that much. I play 100 and nothing else. Played several thousand games in the last years and my rating was stable, flowing from 1200 to 1400 and back. I understood from the article that only the people that had the blitz rating higher than rapid got their ratings adjusted. After the change my rating grew to 1500+, I'm playing against the people with 1500 and still winning. It would be a pleasant thought that I suddenly improved my skills but obviously not, this happens most probably somehow because 100 was moved to Rapid
However, upon closer inspection, blitz supports many more lines of play than the dash mechanic ever did. For starters, blitz turns your creatures into damaging cantrips, and cantrips have always had a good reputation throughout Magic history. On top of that, blitz cards may just serve well for sacrifice matters decks. And this is all the while filling the same shoes of performing in aggressive strategies just like dash. With all that being said, here are the ten blitz cards printed in Streets of New Capenna from weakest to strongest.
The least exciting of these new blitz cards is Mayhem Patrol. For all intents and purposes, this card's blitz effect might as well say deal two damage and draw a card. Unfortunately for Mayhem Patrol, that would make the card a lot better than it actually is. There will likely be some Limited games where this card happens to luckily blitz in for lethal thanks to menace, but barring that there's not much going on here.
Mayhem Patrol is better off played for its normal cost, which is probably why its blitz cost equals its actual mana cost. Nonetheless, this card can possibly cantrip into something more useful in the late game.
This Viashino creature-type bad boy is oozing with flavor, but we're not here to talk about how well mechanics mirror a card's story. The Requisitioner may appear underwhelming, but there's a reason this card's blitz cost actually costs more than its normal cast. The reason is treasure tokens are incredibly strong.
While blitz is a mechanic that's likely going to make most of its rounds in Limited, these next two cards might just have a shot at Constructed through Standard. Tenacious Underdog is the first of the two, providing an aggressive body for two in the early game as well as some recursion at the cost of life later on.
Last but certainly not least, we have Jaxis, the Troublemaker. This is a blitz card that really packs a punch. Again, it would have been nice to see this card printed with three power instead of three toughness, but that seems to be the theme with these blitz prints. Nonetheless, Jaxis' low blitz cost of two coupled with the use of its activated ability could lead to some interesting plays.
At the cost of discarding a card, Jaxis essentially allows you to make a blitz copy of a creature you already have in play. All of the cards players have been tempted to copy with Fable of the Mirror-Breaker are good targets here, and, unlike Reflection, Jaxis doesn't require a four-turn setup. Only time will tell whether this card finds a home in Standard, but the implications are undeniably exciting. 59ce067264
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